The modules delivered under the course provide a blend of technical skills and soft skills with an aim to strengthen both digital and inter-personal skills of girls and young women. The course prepares participants to actively engage in Science, Technology, Engineering and Mathematics (STEM) related initiatives and future career opportunities in the digital sector. It provides a practical approach with scenarios and case studies that foster innovation and creativity for continued learning on the use of digital technologies and how they can contribute to the digital ecosystem.

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ITC
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Social Innovation, Societal Challenges, and New Skills

In today’s rapidly evolving world, we face unprecedented societal challenges – social and economic inequality, climate change, unemployment, and technological disruptions, among others. These complex issues call for critical thinking perspectives and innovative solutions. Against this background, social innovation stands out as a crucial catalyst for addressing these challenges and fostering new strategies and sustainable solutions that traditional methods often overlook.
Long (a few weeks)
Online
Innovation in General (incl. HCD)
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SDG 09: Industry, Innovation & Infrastructure
ITU
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Smart for all: beyond smart cities, building inclusive and digitally accessible environments and communities

This course discusses building inclusive and digitally accessible environments and communities, underlining the importance of digital inclusivity and accessibility for all people, empowered through ICTs regardless of gender, age, ability, or context.
Short (a few hours)
Online
Digital Transformation
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SDG 11: Sustainable Cities & Communities
UNICEF
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Game Development for Educators

This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game. It is designed to empower teachers with new ways of teaching using digital technologies, and no previous experience with video games or game design is required. The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.
Short (a few hours)
Online
Innovation in General (incl. HCD)
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SDG 04: Quality Education
UNDP
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Data to Policy Training

Learning how to use data for policymaking can be intimidating, but it doesn’t have to be. As part of the Data to Policy Initiative, this series of interactive trainings help policymakers in government learn how to make data-informed policymaking. Using the framework from UNDP’s Data to Policy Navigator, participants will work on their own challenges and gain knowledge that translates into immediate, tangible impact.
Medium (a few days)
In-person
Data Innovation
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SDG 09: Industry, Innovation & Infrastructure
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