This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game. It is designed to empower teachers with new ways of teaching using digital technologies, and no previous experience with video games or game design is required. The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.

More From the Library

ITU
|

Building the digital economy: Pathways in Healthcare and Government

The first focus of this course is on the application, practice and development opportunities of AI in the healthcare industry, with a particular focus on the needs and realities of developing countries. It covers core AI technologies and their healthcare applications, practical paths for implementing AI healthcare projects in developing countries, and global trends and regional opportunities. Unique benefits include case studies tailored to developing regions, actionable implementation strategies, and insights into leveraging global resources for local development.
Short (a few hours)
Online
No items found.
This is some text inside of a div block.
No items found.
UNSSC
|

UN Data Analytics Professional Certificate

This programme is designed to enhance and recognize your skills to analyse, visualize, report and communicate data effectively. This blended programme offers a unique combination of self-paced modules, instructor-led sessions, and on-the-job practice fully tailored to the UN context.
Very long (a few months)
Online
Data Innovation
This is some text inside of a div block.
All
UNCTAD
|

STI policy and practice: Working for sustainable development

The objective of this course is to build capacity among policymakers and stakeholders to better understand their science, technology, and innovation (STI) ecosystems and thus design and implement successful STI policies. The 2026 spring-summer session is closed for registration. The registration deadline was 20 February 2026. A new term and intake will be announced in Q4 2026.
Short (a few hours)
Online
Innovation in General (incl. HCD)
This is some text inside of a div block.
All
ITU
|

Quantum for Everyone

A free online course on the building blocks of quantum technology.
Short (a few hours)
Online
Frontier Technologies
This is some text inside of a div block.
SDG 09: Industry, Innovation & Infrastructure
Back to Innovation Training Library