This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game. It is designed to empower teachers with new ways of teaching using digital technologies, and no previous experience with video games or game design is required. The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.

More From the Library

UNSSC
|

E-learning Path on Data Analytics

The E-Learning Path on Data Analytics is designed to enhance your ability to analyse, visualize, report and communicate data effectively. Participants will complete modules and activities at their own pace. They will participate in engaging online forums and interact with faculty and peers.
Long (a few weeks)
Online
Data Innovation
This is some text inside of a div block.
All
UNHCR
|

UNHCR Innovation Fellowship Programme

This annual Innovation Fellowship builds the innovation skills and competencies of people from both within and outside the UNHCR community, making innovation understandable, accessible, and applicable to our everyday work.
Very long (a few months)
Online
Culture of Innovation
This is some text inside of a div block.
All
UNSSC
|

2025 UN System Behavioural Science Springboard Programme

Human behaviour is often unpredictable, shaped by various factors like biases and mental shortcuts. How can we further enhance our initiatives to account for this wide range of influences on behaviour? Designed exclusively for UN personnel, our eight-week online 2025 UN System Behavioural Science Springboard Programme identifies tools, techniques, and mindsets from across the system to tailor evidence-based interventions that work with, not against, human behaviour.
Long (a few weeks)
Online
Behavioural Science
This is some text inside of a div block.
SDG 09: Industry, Innovation & Infrastructure
UN DOS
|

UN Maps Learning Hub

A place to learn open geospatial information in support of the United Nations Through the UN Maps Learning Hub, UN Mappers offers a self-training platform accessible to anyone discovering open geospatial information to support the United Nations development and peacekeeping efforts. This platform includes a series of courses to learn basic and advanced features of OpenStreetMap editing, QGIS analysis and map making and how to leverage the UN Maps application.
Medium (a few days)
Online
Data Innovation
Digital Transformation
Other
This is some text inside of a div block.
All
Back to Innovation Training Library