This learning path begins with an introduction to UN 2.0, followed by an exploration of the five cross-cutting competence areas—known as the Quintet of Change. You'll start by building a solid foundation with LinkedIn courses that showcase how these competencies are applied in today’s business world. Next, dive deeper into each area with advanced sub-learning paths. These include high-level LinkedIn courses from which you can understand how you can build that cross-cutting competence into your work area. This is accompanied by key UN materials, essential policies, strategies, and tools. Finally, the journey concludes with a curated collection of UNICEF’s most valuable learning resources.

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UNDP
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Digital Fitness Programme

The Digital Fitness Programme (DFP) is a hands-on digital product design and management training for talented Operations and Programme Managers aiming to built and roll out digital solutions.
Medium (a few days)
In-person
Digital Transformation
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All
UNITAR
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Inclusive Learning Design

The Inclusive Learning Design course is a free, self-paced online course to help learning professionals create training that is accessible, equitable, and meaningful for diverse audiences. Grounded in the UN Disability Inclusion Strategy and UNITAR’s Gender and Inclusivity Frameworks, the course provides practical guidance on integrating gender equality, disability inclusion, intercultural sensitivity, and accessibility considerations throughout the entire training cycle, from analysis and design to implementation and evaluation. Participants explore real-world scenarios, practical tools, and downloadable resources to help ensure that no learner is left behind.
Online
Behavioural Science
Other
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SDG 04: Quality Education
SDG 05: Gender Equality
SDG 16: Peace, Justice & Strong Institutions
UNICEF
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Game Development for Educators

This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game. It is designed to empower teachers with new ways of teaching using digital technologies, and no previous experience with video games or game design is required. The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.
Short (a few hours)
Online
Innovation in General (incl. HCD)
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SDG 04: Quality Education
ITC ILO
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AI+ A Conference on the Power of Combined Technologies for the Near Future of Work

Artificial Intelligence is no longer evolving in isolation. Across the world of work, AI is increasingly interacting with robotics, extended realities, distributed ledgers, neurotechnologies, geodata, cybersecurity, biotechnology, and other emerging fields. AI+ explores the combined effect of these technologies on skills, labour markets, enterprises, policy, and learning. The event will bring together the ITCILO community and key labour market stakeholders to examine how these technological intersections are already reshaping the near future of work.
Medium (a few days)
In-person
Automation & Robotics
Blockchain
Generative AI
Artificial Intelligence & Machine Learning
Chatbots
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SDG 08: Decent Work & Economic Growth
SDG 04: Quality Education
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