A compilation of data and related training available to UN staff through LinkedIn and other platforms.

More From the Library

UN Women
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UN Women AI School

UN Women AI School is a regional movement and learning programme that equips UN staff, policy makers, civil society, and young leaders to learn, build, and govern safe, gender-inclusive AI. Through a shared core curriculum on AI foundations, responsible use, and prompt craft—plus weekly Expert Talks and hands-on Innovation Labs—participants turn ideas into policy briefs, tools and datasets that serve communities across the region. A 24/7 Companion GPT supports practice and catch-up, and the Grand Challenge spotlights standout projects. All toolkits and templates are open for replication across Asia and the Pacific.
Long (a few weeks)
Online
Artificial Intelligence & Machine Learning
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SDG 05: Gender Equality
UNIDO
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Managing Innovation

The Managing Innovation training aims to support innovation activities within organizations, particularly small and medium-sized enterprises. This course is promoted in partnership with ISO, the International Organization for Standardization.
Short (a few hours)
Online
Innovation in General (incl. HCD)
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SDG 09: Industry, Innovation & Infrastructure
UNSSC
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Innovation for Impact Learning Path

The UNSSC “Innovation for Impact” e-Learning Path seeks to accelerate and foster innovation in the UN system by supporting capacity development to create greater impact and enhance the UN workforce's future resilience. The e-Learning Path is composed of the Introduction to Innovation Learning Module, and the UN Innovation Toolkit Learning Module, with the ambition to support innovation efforts in the UN at all levels by offering online learning that embraces the use of digital tools and innovation frameworks and approaches.
Medium (a few days)
Online
Innovation in General (incl. HCD)
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All
UNICEF
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Game Development for Educators

This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game. It is designed to empower teachers with new ways of teaching using digital technologies, and no previous experience with video games or game design is required. The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.
Short (a few hours)
Online
Innovation in General (incl. HCD)
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SDG 04: Quality Education
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