Around one in three women worldwide experiences physical or sexual violence in their lifetimes. This stark statistic is powerful. It demonstrates the scale of the problem and the urgency of eliminating violence against women (VAW). But powerful data like this doesn’t come into being by itself; it’s the result of careful data collection and analysis around the world. In this free course

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UNICEF
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Social and Behaviour Change (SBC) Theory and Practice

This course will introduce participants to Social and Behaviour Change (SBC) at UNICEF. SBC is defined as a set of processes, approaches, tools, strategies and tactics that promote positive and measurable changes in people’s environments, societies, and behaviours. Working with communities, individuals, and partners, SBC uses social and behavioural evidence and inclusive, participatory approaches to co-design solutions to development and humanitarian challenges. It prioritizes the fulfillment of human rights through systematic analysis of the cognitive, social and structural drivers of change and working with communities to address them.
Short (a few hours)
Online
Behavioural Science
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UN Women
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UN Women AI School

UN Women AI School is a regional movement and learning programme that equips UN staff, policy makers, civil society, and young leaders to learn, build, and govern safe, gender-inclusive AI. Through a shared core curriculum on AI foundations, responsible use, and prompt craft—plus weekly Expert Talks and hands-on Innovation Labs—participants turn ideas into policy briefs, tools and datasets that serve communities across the region. A 24/7 Companion GPT supports practice and catch-up, and the Grand Challenge spotlights standout projects. All toolkits and templates are open for replication across Asia and the Pacific.
Long (a few weeks)
Online
Artificial Intelligence & Machine Learning
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SDG 05: Gender Equality
UNICEF
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Game Development for Educators

This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game. It is designed to empower teachers with new ways of teaching using digital technologies, and no previous experience with video games or game design is required. The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.
Short (a few hours)
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Innovation in General (incl. HCD)
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SDG 04: Quality Education
ITU
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Smart for all: beyond smart cities, building inclusive and digitally accessible environments and communities

This course discusses building inclusive and digitally accessible environments and communities, underlining the importance of digital inclusivity and accessibility for all people, empowered through ICTs regardless of gender, age, ability, or context.
Short (a few hours)
Online
Digital Transformation
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SDG 11: Sustainable Cities & Communities
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